*10-02-2017 (Unlocks Schemas)*
ART: Neow animation gets an update.
BUG FIX: Fixed incorrect card unlock count in stat screen.
BUG FIX: Puppeteer icon issues fixed. (Should now correctly show what type of card to play)
BUG FIX: Tips were not being initialized at correct time.
BUG FIX: Cycle now properly displays that it costs 2 charge to use.
BUG FIX: Nemesis HP bar now correctly shows only 1 damage from poison.
GAMEPLAY: Disabling Neow-based unlock system.
GAMEPLAY: Potion droprates are reduced from 50% to 40%.
UX: Added lots of relic flashes.
UX: Adding an unlocks remaining value to char select screen.
UX: Adding animation for death screen stat items.
UX: Adding the initial part of the unlock progress bar. Not queueing up unlocks yet.
UX: If you hover over locked characters in th char select, you now see a tip on how to unlock them.
UX: Playtime utilized in deathscreen now a saved variable. Playtime no longer ticks in death stats.
UX: The Mystic in the tank/healer combat is now placed slightly higher.
UX: Unlocks are no longer handled by Neow, but via "score" tallied at the end of each run.
UX: Victory now takes you to a death screen. This will make sense later.
VFX: Fire flies in the city are cleared between rooms.
WORDING: Draw 1 card vs Draw a card has been standardized across all cards.
WORDING: Fixing coloring of an option in Winding Halls event.